Gravediggers
Any fighter on the rampFirst off the deck and last to leave. If it is airborne and hostile, it belongs to them.

DCS World · F-16C Viper Squadron
The Deck · Est. 30 Dec 2023
"Every hand needs an ace."
A DCS World multiplayer wing: Vipers at the core, Hornet, Tomcat and Warthog squadrons alongside, and every module in the hangar welcome. Organized sorties, Tacview debriefs, and a ready room that actually shows up.
PHOTO // [SAS] Julien · Hellcat-5 · DCS World
The Deck
Four squadrons named for the aces in the emblem's hatband, and a wild card for the new guys. Each suit owns a job, not a jet: pick the work you want on the board and bring whatever you fly.
First off the deck and last to leave. If it is airborne and hostile, it belongs to them.
The hammer. Targets stop existing and the package goes home.
Nobody’s night works without them. Gas, the picture, and a ride home.
Low, slow and venomous. Nothing on the ground is safe when the snakes are on station.
Where new pilots learn the deck. Formation, tanking, comms, and how not to die on the first SAM.
PHOTO // Lite · DCS World
Ops net
The wing
picks the mission
Big ops are scheduled on Discord and land in the Ready Room. Pitch one, vote it up, and say you're in.
Open the Ready Room
Plate 01 · Night push
Brief. Push.Debrief.
Every sortie has a plan, a push time and a Tacview debrief after. Nobody logs off before the tape is watched.
PHOTO // Lite · DCS World
Hangar flying
Technique and trivia the wing argues about between sorties.
Clean up early and stay low while it accelerates. Pull into the climb around 350 to 400 knots, hold that airspeed until it meets roughly Mach 0.9, then ride the Mach number to altitude. Pulling early just bleeds energy you never get back.
In CAT I the flight control limiter gives you 9 G and about 25° AOA. Flip STORES CONFIG to CAT III with heavy or asymmetric stores and AOA drops to around 16°, so the jet won't let you pull what it can't carry.
The Viper's side-stick is force-sensing with only about a quarter inch of travel. You squeeze it more than you move it, which is why a light curve on your stick matters so much in the sim.
The Central Air Data Computer sweeps the wings automatically between 20° and 68° as Mach changes. The 75° oversweep exists only for parking on deck.
Fly the donut, on-speed at 8.1° AOA, and go to full military power the moment the wheels hit the deck. If the hook skips a wire, you're already flying away from the bolter.
Fox 1 is a semi-active radar shot, Fox 2 an infrared missile, Fox 3 an active radar missile. Joker is the fuel state to start thinking about home; Bingo means turn for home now.
Sim technique for DCS World. Fly it, Tacview it, then argue about it.

Plate 02 · Tacview
The tapedoesn’t lie.
Good shots get replayed. Bad ones get replayed more.
PHOTO // Lite · DCS World

Intake
Bring the module and a working mic. Brand new or a thousand hours in, there's a flight lead waiting in #intake-flight-deck.
PHOTO // Lite · DCS World